Mar 31, 2012

[RGSS] Drago Inventory System

[Image]



Explanation

Custom Inventory Screen


Features


Animated Menu
Limited Slot-based Inventory system
Can change the number of slots at any time during the game.
Can set a maximum stack size for each type of item individually
Can discard unnecessary item
Can set an item to be undiscardable
Will automatically call a loot scene any time the party has too many items
Can combine two items to gain another items
Can equip weapon / armor in the menu
Can add  "Stars" times the amount of its rating/rarity
     Extra Screenshot


    [Image][Image]
    [Image][Image]

     How to Use

    Put this image to folder /Pictures and rename to Item_Lay.png
    also this image to folder /Pictures and rename to Mn_Back.jpg
    and this image to folder /Icons and rename to star.png

    To resize the inventory call with script call

    Script : $game_party.resize_inventory(new_size)
    or
    Script : resize_inventory(new_size)

    To disable combine feature, call with script call
    Script : $game_party.disable_combine = (true / false)

    To disable equip feature, call with script call
    Script : $game_party.disable_equip = (true / false)

    Note that demo is outdated

    Script Download

    Demo Download

    Sorry, it's not compatible with VX anymore

    4 comments:

    1. January 10, 2013

      - Fixed a typo
      - Fixed bug when changing party

      ReplyDelete
    2. February 02, 2013

      - Added compatibility support with Item Art Color

      ReplyDelete
    3. Ummh, i hope you still gave support to this. Can you separate the Weapon so it wont show on the scene item?
      Which means, when i added the weapons, it wont show on the inventory and not being count on the slot?. THANKS!

      ReplyDelete
      Replies
      1. try to find this method in the script & delete

        def gain_weapon(item_id, n)
        ....
        end

        Delete