Jul 28, 2014

[RGSS] Drago - Custom Resolution II

[Image]

Explanation

Version 2 from Drago - Custom Resolution
Tilemap is completely rewriten in this version.

Features

Resolution Change
Map Zoom
Tilemap Tone Changer


Instruction

In the scripts.
Needs Drago - Core Engine v1.43



Notes

Sorry, this script is ancient and I didn't have time to fix it.
I recommend to switch to KK20's XP Ace Tilemap script as an alternative, the script is using external dll so the lagg is minimized.

4 comments:

  1. Tested a bit this script on Ace.

    1) Resolution higher then 640x480 is ignored - screen becomes 640x480 instead.
    2) While changing the size with a mouse, unlike changing with Graphics.resize, the image isn't cropped, but is deformed instead. Maybe it's right, but, as for me, - somewhat counterintuitive.

    When using it just as a base for Map Loader, both this things don't hurt at all, but, I think, should be taken care of anyway.

    ReplyDelete
    Replies
    1. 1) http://himeworks.com/2013/10/unlimited-resolution/
      2) Sorry, that is because how RGSS3 engine is works, I can't do anything at all to fix that

      Delete
  2. Hello there. I am getting the following error when entering the first map: undefined method "zoom_x" for nil:Nilclass

    How can I fix it?

    Thanks

    ReplyDelete
    Replies
    1. I'm sorry, I'm busy at irl nowadays so I have no time to support scripts. I already forgot which one I should fix in the code.

      It's better if you switch to KK20's XPA Tilemap Script : http://forum.chaos-project.com/index.php/topic,14638.0.html
      The creator himself is still active at the forum and can answer your problems.

      Delete