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- [RGSS] Drago Inventory System
Posted by : LiTTleDRAgo
Mar 31, 2012
Explanation
Custom Inventory Screen
Features
Animated Menu
Limited Slot-based Inventory system
Can change the number of slots at any time during the game.
Can set a maximum stack size for each type of item individually
Can discard unnecessary item
Can set an item to be undiscardable
Will automatically call a loot scene any time the party has too many items
Can combine two items to gain another items
Can equip weapon / armor in the menu
Can add "Stars" times the amount of its rating/rarity
Put this image to folder /Pictures and rename to Item_Lay.png
also this image to folder /Pictures and rename to Mn_Back.jpg
and this image to folder /Icons and rename to star.png
To resize the inventory call with script call
Script : $game_party.resize_inventory(new_size)
or
Script : resize_inventory(new_size)
To disable combine feature, call with script call
Script : $game_party.disable_combine = (true / false)
To disable equip feature, call with script call
Script : $game_party.disable_equip = (true / false)
Note that demo is outdated
Related Posts :
RMXP Script
January 10, 2013
ReplyDelete- Fixed a typo
- Fixed bug when changing party
February 02, 2013
ReplyDelete- Added compatibility support with Item Art Color
Ummh, i hope you still gave support to this. Can you separate the Weapon so it wont show on the scene item?
ReplyDeleteWhich means, when i added the weapons, it wont show on the inventory and not being count on the slot?. THANKS!
try to find this method in the script & delete
Deletedef gain_weapon(item_id, n)
....
end