• Posted by : LiTTleDRAgo Mar 31, 2012

    [Image]



    Explanation

    Custom Inventory Screen


    Features


    Animated Menu
    Limited Slot-based Inventory system
    Can change the number of slots at any time during the game.
    Can set a maximum stack size for each type of item individually
    Can discard unnecessary item
    Can set an item to be undiscardable
    Will automatically call a loot scene any time the party has too many items
    Can combine two items to gain another items
    Can equip weapon / armor in the menu
    Can add  "Stars" times the amount of its rating/rarity
       Extra Screenshot


      [Image][Image]
      [Image][Image]

       How to Use

      Put this image to folder /Pictures and rename to Item_Lay.png
      also this image to folder /Pictures and rename to Mn_Back.jpg
      and this image to folder /Icons and rename to star.png

      To resize the inventory call with script call

      Script : $game_party.resize_inventory(new_size)
      or
      Script : resize_inventory(new_size)

      To disable combine feature, call with script call
      Script : $game_party.disable_combine = (true / false)

      To disable equip feature, call with script call
      Script : $game_party.disable_equip = (true / false)

      Note that demo is outdated

      Script Download

      Demo Download

      Sorry, it's not compatible with VX anymore

      { 4 comments... read them below or Comment }

      1. January 10, 2013

        - Fixed a typo
        - Fixed bug when changing party

        ReplyDelete
      2. February 02, 2013

        - Added compatibility support with Item Art Color

        ReplyDelete
      3. Ummh, i hope you still gave support to this. Can you separate the Weapon so it wont show on the scene item?
        Which means, when i added the weapons, it wont show on the inventory and not being count on the slot?. THANKS!

        ReplyDelete
        Replies
        1. try to find this method in the script & delete

          def gain_weapon(item_id, n)
          ....
          end

          Delete

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