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- [RGSS] Drago - Custom Resolution II
Posted by : LiTTleDRAgo
Jul 28, 2014
Explanation
Version 2 from Drago - Custom Resolution
Tilemap is completely rewriten in this version.
Features
Resolution Change
Map Zoom
Tilemap Tone Changer
Instruction
In the scripts.
Needs Drago - Core Engine v1.43
Notes
Sorry, this script is ancient and I didn't have time to fix it.
I recommend to switch to KK20's XP Ace Tilemap script as an alternative, the script is using external dll so the lagg is minimized.
Related Posts :
RMXP Script
Tested a bit this script on Ace.
ReplyDelete1) Resolution higher then 640x480 is ignored - screen becomes 640x480 instead.
2) While changing the size with a mouse, unlike changing with Graphics.resize, the image isn't cropped, but is deformed instead. Maybe it's right, but, as for me, - somewhat counterintuitive.
When using it just as a base for Map Loader, both this things don't hurt at all, but, I think, should be taken care of anyway.
1) http://himeworks.com/2013/10/unlimited-resolution/
Delete2) Sorry, that is because how RGSS3 engine is works, I can't do anything at all to fix that
Hello there. I am getting the following error when entering the first map: undefined method "zoom_x" for nil:Nilclass
ReplyDeleteHow can I fix it?
Thanks
I'm sorry, I'm busy at irl nowadays so I have no time to support scripts. I already forgot which one I should fix in the code.
DeleteIt's better if you switch to KK20's XPA Tilemap Script : http://forum.chaos-project.com/index.php/topic,14638.0.html
The creator himself is still active at the forum and can answer your problems.